<?xml version="1.0"?>
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	<id>https://wiki.ffrtt.ru/index.php?action=history&amp;feed=atom&amp;title=FF7%2FBattle%2FStatus_Effects</id>
	<title>FF7/Battle/Status Effects - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.ffrtt.ru/index.php?action=history&amp;feed=atom&amp;title=FF7%2FBattle%2FStatus_Effects"/>
	<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF7/Battle/Status_Effects&amp;action=history"/>
	<updated>2026-08-04T15:43:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.1</generator>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF7/Battle/Status_Effects&amp;diff=506&amp;oldid=prev</id>
		<title>BukTop: 6 revisions imported</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF7/Battle/Status_Effects&amp;diff=506&amp;oldid=prev"/>
		<updated>2019-05-23T02:11:06Z</updated>

		<summary type="html">&lt;p&gt;6 revisions imported&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:11, 23 May 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>BukTop</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF7/Battle/Status_Effects&amp;diff=505&amp;oldid=prev</id>
		<title>my_wiki&gt;BukTop: 2 revisions imported</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF7/Battle/Status_Effects&amp;diff=505&amp;oldid=prev"/>
		<updated>2018-04-04T09:34:15Z</updated>

		<summary type="html">&lt;p&gt;2 revisions imported&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:34, 4 April 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>my_wiki&gt;BukTop</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF7/Battle/Status_Effects&amp;diff=504&amp;oldid=prev</id>
		<title>my_wiki&gt;BukTop at 11:41, 1 April 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF7/Battle/Status_Effects&amp;diff=504&amp;oldid=prev"/>
		<updated>2018-04-01T11:41:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:41, 1 April 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l134&quot; &gt;Line 134:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 134:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 1F&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 1F&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Imprisoned&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Imprisoned&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}If &amp;quot;Dual Drain&amp;quot; is inflicted without &amp;quot;Dual&amp;quot;, the game will crash. Section 4 of Terence Fergusson's [[http://www.gamefaqs.com/console/psx/file/197341/22395&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|&lt;/del&gt;Battle Mechanics FAQ]] (a little more than half-way through) describes each of these statuses with great detail.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}If &amp;quot;Dual Drain&amp;quot; is inflicted without &amp;quot;Dual&amp;quot;, the game will crash. Section 4 of Terence Fergusson's [[http://www.gamefaqs.com/console/psx/file/197341/22395 Battle Mechanics FAQ]] (a little more than half-way through) describes each of these statuses with great detail.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>my_wiki&gt;BukTop</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF7/Battle/Status_Effects&amp;diff=503&amp;oldid=prev</id>
		<title>my_wiki&gt;BukTop at 11:40, 1 April 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF7/Battle/Status_Effects&amp;diff=503&amp;oldid=prev"/>
		<updated>2018-04-01T11:40:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:40, 1 April 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Status Effects&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== &lt;/ins&gt;Status Effects &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are 31 Status effects in FF7. In attacks and items they are referred to as a 32-bit longword. In Materia they are only 24-bits so the last 8 cannot be affected. In weapons and armors they are represented as an index. Weapons have a low inflict chance.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are 31 Status effects in FF7. In attacks and items they are referred to as a 32-bit longword. In Materia they are only 24-bits so the last 8 cannot be affected. In weapons and armors they are represented as an index. Weapons have a low inflict chance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>my_wiki&gt;BukTop</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF7/Battle/Status_Effects&amp;diff=502&amp;oldid=prev</id>
		<title>my_wiki&gt;BukTop: Created page with &quot; Status Effects There are 31 Status effects in FF7. In attacks and items they are referred to as a 32-bit longword. In Materia they are only 24-bits so the last 8 cannot be af...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF7/Battle/Status_Effects&amp;diff=502&amp;oldid=prev"/>
		<updated>2018-04-01T11:40:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; Status Effects There are 31 Status effects in FF7. In attacks and items they are referred to as a 32-bit longword. In Materia they are only 24-bits so the last 8 cannot be af...&amp;quot;&lt;/p&gt;
&lt;a href=&quot;//wiki.ffrtt.ru/index.php?title=FF7/Battle/Status_Effects&amp;amp;diff=502&amp;amp;oldid=501&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>my_wiki&gt;BukTop</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF7/Battle/Status_Effects&amp;diff=501&amp;oldid=prev</id>
		<title>my_wiki&gt;NFITC1: /* Status Effects */</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF7/Battle/Status_Effects&amp;diff=501&amp;oldid=prev"/>
		<updated>2008-11-10T17:47:26Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Status Effects&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;a href=&quot;//wiki.ffrtt.ru/index.php?title=FF7/Battle/Status_Effects&amp;amp;diff=501&amp;amp;oldid=500&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>my_wiki&gt;NFITC1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF7/Battle/Status_Effects&amp;diff=500&amp;oldid=prev</id>
		<title>my_wiki&gt;NFITC1 at 18:51, 6 November 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF7/Battle/Status_Effects&amp;diff=500&amp;oldid=prev"/>
		<updated>2008-11-06T18:51:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Status Effects ==&lt;br /&gt;
There are 31 Status effects in FF7. In attacks and items they are referred to as a 32-bit longword. In Materia they are only 24-bits so the last 8 cannot be affected. In weapons and armors they are represented as an index. Weapons have a low inflict chance.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background: rgb(0,0,0)&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:rgb(204,204,204); width=50px;&amp;quot; align=&amp;quot;center&amp;quot; | Bit&lt;br /&gt;
! style=&amp;quot;background:rgb(204,204,204); width=50px;&amp;quot; | Index&lt;br /&gt;
! style=&amp;quot;background:rgb(204,204,204); width:350px;&amp;quot; colspan=&amp;quot;2&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x00000001&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 00&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Death&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x00000002&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 01&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Near Death&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x00000004&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 02&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Sleep&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x00000008&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 03&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Poison&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x00000010&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 04&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Sadness&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x00000020&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 05&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Fury&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x00000040&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 06&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Confu&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x00000080&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 07&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Silence&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x00000100&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 08&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Haste&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x00000200&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 09&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x00000400&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0A&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Stop&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x00000800&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0B&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Frog&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x00001000&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0C&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Small&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x00002000&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0D&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Slow Numb&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x00004000&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0E&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Petrify&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x00008000&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0F&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Regen&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x00010000&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 10&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Barrier&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x00020000&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 11&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | M.Barrier&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x00040000&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 12&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Reflect&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x00080000&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 13&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Dual&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x00100000&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 14&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Shield&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x00200000&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 15&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | D.Sentence&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x00400000&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 16&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Manipulate&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x00800000&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 17&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Berserk&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x01000000&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 18&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x02000000&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 19&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Paralysis&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x04000000&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 1A&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Darkness&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x08000000&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 1B&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Dual Drain&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x10000000&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 1C&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | DeathForce&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x20000000&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 1D&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Resist&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x40000000&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 1E&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | &amp;quot;Lucky Girl&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 0x80000000&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | 1F&lt;br /&gt;
|style=&amp;quot;background:rgb(255,255,255);&amp;quot; | Imprisoned&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If &amp;quot;Dual Drain&amp;quot; is inflicted without &amp;quot;Dual&amp;quot;, the game will crash.&lt;br /&gt;
Section 4 of Terence Fergusson's [http://www.gamefaqs.com/console/psx/file/197341/22395 Battle Mechanics FAQ] (a little more than half-way through) describes each of these statuses with great detail.&lt;/div&gt;</summary>
		<author><name>my_wiki&gt;NFITC1</name></author>
		
	</entry>
</feed>