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	<title>FF7/Field/Script/Opcodes/62 SCRLC - Revision history</title>
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	<updated>2026-08-04T11:47:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.ffrtt.ru/index.php?title=FF7/Field/Script/Opcodes/62_SCRLC&amp;diff=5824&amp;oldid=prev</id>
		<title>Dangarfield: Created page with &quot;* Opcode: '''0x62''' * Short name: '''SCRLC''' * Long name: Scroll To Playable Character Stop Movement  ==== Memory layout ==== {| border=&quot;1&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; s...&quot;</title>
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		<updated>2020-10-31T14:50:31Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;* Opcode: &amp;#039;&amp;#039;&amp;#039;0x62&amp;#039;&amp;#039;&amp;#039; * Short name: &amp;#039;&amp;#039;&amp;#039;SCRLC&amp;#039;&amp;#039;&amp;#039; * Long name: Scroll To Playable Character Stop Movement  ==== Memory layout ==== {| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; s...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* Opcode: '''0x62'''&lt;br /&gt;
* Short name: '''SCRLC'''&lt;br /&gt;
* Long name: Scroll To Playable Character Stop Movement&lt;br /&gt;
&lt;br /&gt;
==== Memory layout ====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;border: 1px solid black; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! width=&amp;quot;40&amp;quot; | 0x63&lt;br /&gt;
! width=&amp;quot;40&amp;quot; | ''B''&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | ''S''&lt;br /&gt;
! width=&amp;quot;40&amp;quot; | ''U''&lt;br /&gt;
! width=&amp;quot;40&amp;quot; | ''T''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Arguments ====&lt;br /&gt;
&lt;br /&gt;
* '''const UByte''' ''B'': PRESUME -&amp;gt; Bank for the scroll speed, or zero if it is specified as a literal value. Always zero in game data&lt;br /&gt;
* '''const UShort''' ''S'': Speed of the scroll, in frames, or the address to find the speed if ''B'' is non-zero.&lt;br /&gt;
* '''const UByte''' ''U'': Unknown -&amp;gt; Always zero in game data. Seems to affect the speed above.&lt;br /&gt;
* '''const UByte''' ''T'': Type of scroll.&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
Scrolls the current view so that the main playable character is in the center of the view.&lt;br /&gt;
The script executes asynchronously and does not block whilst the camera movement is active but returns control to the next script operation.&lt;br /&gt;
This is tweened over a period of ''S'' frames.&lt;br /&gt;
If the main playable character also moves during this time period, the tween position is also updated to match the new playable character location.&lt;br /&gt;
Once the camera has completed its movement, the camera NO LONGER follows the main playable character's movement. It stays in place.&lt;br /&gt;
&lt;br /&gt;
==== Scroll Types ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;border: 1px solid black; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:rgb(204,204,204)&amp;quot; width=&amp;quot;40&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:rgb(204,204,204)&amp;quot; width=&amp;quot;150&amp;quot; | Scroll Type&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| No effect - Camera does not move, returns script, camera still follows the playable character is it did before&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| No effect - Camera does not move, returns script, camera still follows the playable character is it did before&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| Linear&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| Smooth (QuadraticInAndOut)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dangarfield</name></author>
		
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