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	<id>https://wiki.ffrtt.ru/index.php?action=history&amp;feed=atom&amp;title=FF7%2FField%2FScript%2FOpcodes%2FBF_CC</id>
	<title>FF7/Field/Script/Opcodes/BF CC - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.ffrtt.ru/index.php?action=history&amp;feed=atom&amp;title=FF7%2FField%2FScript%2FOpcodes%2FBF_CC"/>
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	<updated>2026-08-04T14:14:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.1</generator>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF7/Field/Script/Opcodes/BF_CC&amp;diff=1733&amp;oldid=prev</id>
		<title>BukTop: 2 revisions imported</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF7/Field/Script/Opcodes/BF_CC&amp;diff=1733&amp;oldid=prev"/>
		<updated>2019-05-23T02:18:26Z</updated>

		<summary type="html">&lt;p&gt;2 revisions imported&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:18, 23 May 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>BukTop</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF7/Field/Script/Opcodes/BF_CC&amp;diff=1732&amp;oldid=prev</id>
		<title>my_wiki&gt;BukTop: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF7/Field/Script/Opcodes/BF_CC&amp;diff=1732&amp;oldid=prev"/>
		<updated>2018-04-04T09:34:43Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:34, 4 April 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>my_wiki&gt;BukTop</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF7/Field/Script/Opcodes/BF_CC&amp;diff=1731&amp;oldid=prev</id>
		<title>my_wiki&gt;Synergy Blades at 23:08, 12 September 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF7/Field/Script/Opcodes/BF_CC&amp;diff=1731&amp;oldid=prev"/>
		<updated>2006-09-12T23:08:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* Opcode: '''0xBF'''&lt;br /&gt;
* Short name: '''CC'''&lt;br /&gt;
* Long name: Character Control&lt;br /&gt;
&lt;br /&gt;
==== Memory layout ====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;border: 1px solid black; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! width=&amp;quot;40&amp;quot; | 0xBF&lt;br /&gt;
! width=&amp;quot;40&amp;quot; | ''E''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Arguments ====&lt;br /&gt;
&lt;br /&gt;
* '''const UByte''' ''E'': Entity ID.&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
Passes playable character control to the entity given. The screen will instantaneously center on the given entity's field object, and the player will then be able to control the given character around the walkmesh, and if currently set to be visible, the 'hand' pointer will hover above the specified entity's field object. The entity ID is an offset into the entire entity list, not a field object offset; attempting to pass control to a non-visible field object will have no effect.&lt;/div&gt;</summary>
		<author><name>my_wiki&gt;Synergy Blades</name></author>
		
	</entry>
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