Difference between revisions of "FF7/Field/Script/Opcodes/0F SPECIAL"
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my_wiki>Synergy Blades m |
my_wiki>Synergy Blades m |
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[[FF7/Field/Script/Opcodes/0F SPECIAL/F9 AAMAT|F9 AAMAT]] | [[FF7/Field/Script/Opcodes/0F SPECIAL/F9 AAMAT|F9 AAMAT]] | ||
[[FF7/Field/Script/Opcodes/0F SPECIAL/FA AAITM|FA AAITM]] | [[FF7/Field/Script/Opcodes/0F SPECIAL/FA AAITM|FA AAITM]] | ||
− | [[FF7/Field/Script/Opcodes/0F SPECIAL/FF RMVIT|FF | + | [[FF7/Field/Script/Opcodes/0F SPECIAL/FF RMVIT|FF RMITM]] |
====Subcodes by OPCODE==== | ====Subcodes by OPCODE==== | ||
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[[FF7/Field/Script/Opcodes/0F SPECIAL/FD DFTNM|FD DFTNM]] | [[FF7/Field/Script/Opcodes/0F SPECIAL/FD DFTNM|FD DFTNM]] | ||
[[FF7/Field/Script/Opcodes/0F SPECIAL/FE GLRST|FE GLRST]] | [[FF7/Field/Script/Opcodes/0F SPECIAL/FE GLRST|FE GLRST]] | ||
− | [[FF7/Field/Script/Opcodes/0F SPECIAL/FF RMVIT|FF | + | [[FF7/Field/Script/Opcodes/0F SPECIAL/FF RMVIT|FF RMITM]] |
Revision as of 18:49, 18 August 2006
- Opcode: 0x0F
- Short name: SPECIAL
- Long name: Special Opcode (Multibyte sequence)
Contents
Memory layout
0x0F | OPCODE | ... |
---|
Arguments
- const UByte OPCODE: Special command for field script execution.
- const UByte ...: 0 or more arguments for SPECIAL opcode.
Description
Special is a multibyte opcode extension, mostly for game specific opcodes to FF7. The first argument specifies the type of operation and must be from the values listed below; the number of arguments after this must also match the number of arguments for the operation type.
Subcodes by Catagory
Inventory
F9 AAMAT FA AAITM FF RMITM
Subcodes by OPCODE
F8 FMSSP F9 AAMAT FA AAITM FB BTLLK FC MOVLK FD DFTNM FE GLRST FF RMITM