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FF7/Field/Script/Opcodes/20 MINIGAME

3 bytes added, 05:16, 23 May 2019
m
4 revisions imported
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x20
! width="4080" | ''M''! width="4080" | ''X''! width="4080" | ''Y''! width="4080" | ''Z''
! width="40" | ''G''
! width="40" | ''T''
* '''const UByte''' ''G'': Game-specific value.
* '''const UByte''' ''T'': Minigame type; see table below.
 
==== Description ====
Begins the minigame as defined by the final byte. Once the minigame has completed, the map ID given as the argument is loaded and the playable character is moved to the XYZ co-ordinates also specified. If an invalid minigame ID is passed as the final argument, the return map is loaded immediately.
==== Minigame IDs ====
|-
|}
 
==== Description ====
Begins the minigame as defined by the final byte. Once the minigame has completed, the map ID given as the argument is loaded and the playable character moved to the XYZ co-ordinates also specified. If an invalid minigame ID is passed as the final argument, the return map is loaded immediately.

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