Difference between revisions of "FF7/Field/Script/Opcodes/24 WAIT"

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Revision as of 01:16, 18 August 2006

  • Opcode: 0x24
  • Short name: WAIT
  • Long name: Wait

Memory layout

0x24 A

Arguments

  • const UShort A: Amount (number of frames) to wait.

Description

Pauses current script execution for a specific amount of time. Rather than a specific time value, the amount specifies the number of frames to wait to be drawn. Since the game runs at 30fps, WAIT(0x1E) (or WAIT(30) in decimal) will pause script execution for 1 second, WAIT(0x96) will pause for 5 seconds, and so on.