Difference between revisions of "FF7/Field/Script/Opcodes/2A PMOVA"

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Revision as of 01:11, 8 September 2006

  • Opcode: 0x2A
  • Short name: PMOVA
  • Long name: Move to Party Member

Memory layout

0x2A P

Arguments

  • const UByte P: Party member to move towards (0 to 2).

Description

Makes the field object/character that the script's entity is assigned to, move/walk to the party member specified by P. When the object reaches its destination, script execution continues.