Difference between revisions of "FF7/Field/Script/Opcodes/2A PMOVA"
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Latest revision as of 05:16, 23 May 2019
- Opcode: 0x2A
- Short name: PMOVA
- Long name: Move to Party Member
Memory layout
0x2A | P |
---|
Arguments
- const UByte P: Party member to move towards (0 to 2).
Description
Makes the field object/character that the script's entity is assigned to, move/walk to the party member specified by P. When the object reaches its destination, script execution continues.