Difference between revisions of "FF7/Field/Script/Opcodes/2C BGPDH"
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Latest revision as of 05:16, 23 May 2019
- Opcode: 0x2C
- Short name: BGPDH
- Long name: Background Depth
Memory layout
0x2C | B / 0 | L | D |
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Arguments
- const Bit[4] B: Bank to retrieve value for D, or zero if D is specified as a literal.
- const Bit[4] 0: Four zero bits.
- const UByte L: ID number of the layer to manipulate.
- const Short D: Z-depth of the specified layer, or the address to find D if B is non-zero.
Description
Sets the Z-depth for the extra background layer specified by L. This opcode will only set the depth of those extra layers above the standard background and foreground layers (0/1, respectively), and so should be an argument of 2 or greater.