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* Opcode: '''0x35'''
* Short name: '''PTURA'''
* Long name: Turn to Party Member
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x35
! width="40" | ''P''
! width="40" | ''S''
! width="40" | ''A''
|}
==== Arguments ====
* '''const UByte''' ''P'': Party member to turn towards.
* '''const UByte''' ''S'': Speed of turning; the larger the number, the slower the turn.
* '''const UByte''' ''A'': Larger numbers increase the likelihood that the turn will be anticlockwise.
==== Description ====
Rotates the field object towards the party member specified by '''P''' (from 0 to 2), at the speed '''S'''.
* Short name: '''PTURA'''
* Long name: Turn to Party Member
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x35
! width="40" | ''P''
! width="40" | ''S''
! width="40" | ''A''
|}
==== Arguments ====
* '''const UByte''' ''P'': Party member to turn towards.
* '''const UByte''' ''S'': Speed of turning; the larger the number, the slower the turn.
* '''const UByte''' ''A'': Larger numbers increase the likelihood that the turn will be anticlockwise.
==== Description ====
Rotates the field object towards the party member specified by '''P''' (from 0 to 2), at the speed '''S'''.