Difference between revisions of "FF7/Field/Script/Opcodes/38 STTIM"

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Revision as of 04:15, 8 September 2006

  • Opcode: 0x38
  • Short name: STTIM
  • Long name: Set Timer

Memory layout

0x38 B1 / B2 0 / B3 H M S

Arguments

  • const Bit[4] B1: Bank to find hours value, or zero if hours (B1) is passed as a value.
  • const Bit[4] B2: Bank to find minutes value, or zero if minutes (B2) is passed as a value.
  • const Bit[4] 0: Zero.
  • const Bit[4] B3: Bank to find seconds value, or zero if seconds (B3) is passed as a value.
  • const UByte H: Hours, or address to find hours value, if B1 is non-zero.
  • const UByte M: Minutes, or address to find minutes value, if B2 is non-zero.
  • const UByte S: Seconds, or address to find seconds value, if B3 is non-zero.

Description

Sets the clock, as found in the WSPCL opcode.

If the hours, minutes or seconds are specified in the argument, the corresponding B nybble is zero. Otherwise, the value for the time component is retrieved from the bank and address specified. The seperate time components can be retrieved from memory or specified as a value, in the same argument list, as demonstrated below.

Example

The following example sets the clock to 67:34 using literal values for hours, and retrieved values for minutes and seconds.

SETBYTE(50,12,7)             // Bank 5, Address 0x12: 7 minutes
SETBYTE(50,14,22)            // Bank 5, Address 0x14: 34 seconds
STTIM(5,5,1,12,14)           // One hour, retrieved vals for minutes/seconds
WINDOW(0,20,20,75,75)        // Set up a window
WSPCL(0,1,5,5)               // Set the window to a timer type
WMODE(0,2,1)                 // Transparent, non-closable window
MESSAGE(0,1)                 // Display the window & timer