Difference between revisions of "FF7/Field/Script/Opcodes/4B BTLTB"
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* Opcode: '''0x4B''' | * Opcode: '''0x4B''' | ||
* Short name: '''BTLTB''' | * Short name: '''BTLTB''' | ||
− | * Long name: Battle | + | * Long name: Battle Table |
==== Memory layout ==== | ==== Memory layout ==== | ||
Line 11: | Line 11: | ||
==== Arguments ==== | ==== Arguments ==== | ||
− | * '''const UByte''' ''I'': ID of the encounter | + | * '''const UByte''' ''I'': ID of the encounter table to use, either 0 (standard) or 1. |
==== Description ==== | ==== Description ==== | ||
Switches between the two sets of encounter data that may exist in a field file, depending on the ID given. | Switches between the two sets of encounter data that may exist in a field file, depending on the ID given. |
Latest revision as of 05:16, 23 May 2019
- Opcode: 0x4B
- Short name: BTLTB
- Long name: Battle Table
Memory layout
0x4B | I |
---|
Arguments
- const UByte I: ID of the encounter table to use, either 0 (standard) or 1.
Description
Switches between the two sets of encounter data that may exist in a field file, depending on the ID given.