Difference between revisions of "FF7/Field/Script/Opcodes/5D CMTRA"

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Revision as of 17:25, 14 September 2006

  • Opcode: 0x5D
  • Short name: CMTRA
  • Long name: Check Materia

Memory layout

0x5D B1 / B2 B3 / B4 B5 T AP U A

Arguments

  • const Bit[4] B1: Source bank 1, or zero if T is set as a constant value.
  • const Bit[4] B2: Source bank 2, or zero if this unit of AP is set as a constant value.
  • const Bit[4] B3: Source bank 3, or zero if this unit of AP is set as a constant value.
  • const Bit[4] B4: Source bank 4, or zero if this unit of AP is set as a constant value.
  • const UByte T: Type of materia to check, or source address 1.
  • const UByte[3] AP: Amount of AP the checked materia must have, or source addresses 2, 3 and 4.
  • const UByte U: Unknown.
  • const UByte A: Address to store amount of materia found.

Description

Places the amount of materia with specified type and AP into the bank and address specified.

Important Note

This opcode is not implemented in the PC version of the game, nor used in the PlayStation version.