Difference between revisions of "FF7/Field/Script/Opcodes/68 SCR2DL"
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==== Description ==== | ==== Description ==== | ||
− | Similar to [[FF7/Field/Script/Opcodes/ | + | Similar to [[FF7/Field/Script/Opcodes/64 SCR2D|SCR2D]], except the scroll to the coordinates is linear; that is, the speed is constant throughout the duration of the screen scroll. |
Latest revision as of 05:17, 23 May 2019
- Opcode: 0x68
- Short name: SCR2DC
- Long name: Scroll to Coordinates (Linear)
Memory layout
0x68 | B1 / B2 | 0 / B3 | X | Y | S |
---|
Arguments
- const Bit[4] B1: Source bank 1, or zero if X is set as a constant value.
- const Bit[4] B2: Source bank 2, or zero if Y is set as a constant value.
- const Bit[4] 0: Zero.
- const Bit[4] B4: Source bank 3, or zero if S is set as a constant value.
- const Short X: X-coordinate to scroll to.
- const Short Y: Y-coordinate to scroll to.
- const UShort S: Speed to scroll; higher values scroll more slowly.
Description
Similar to SCR2D, except the scroll to the coordinates is linear; that is, the speed is constant throughout the duration of the screen scroll.