Difference between revisions of "FF7/Armor data"
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my_wiki>NFITC1 (→KERNEL.BIN - Section 7: Armor data format) |
my_wiki>NFITC1 m (→KERNEL.BIN - Section 7: Armor data format) |
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|style="background:rgb(255,255,255);" | 0x06 | |style="background:rgb(255,255,255);" | 0x06 | ||
|style="background:rgb(255,255,255);" | 1 byte | |style="background:rgb(255,255,255);" | 1 byte | ||
| − | |style="background:rgb(255,255,255);" colspan="2" | Status defense (status bit | + | |style="background:rgb(255,255,255);" colspan="2" | [[FF7/Status_Effects|Status defense]] (index of status bit) |
|- | |- | ||
|style="background:rgb(255,255,204);" | 0x07 | |style="background:rgb(255,255,204);" | 0x07 | ||
Revision as of 21:54, 6 November 2008
KERNEL.BIN - Section 7: Armor data format
This section contains the armor data. Each record is 36 bytes long.
| Offset | Length | Description | |
|---|---|---|---|
| 0x00 | 1 byte | Unknown | |
| 0x01 | 1 byte | Damage Type, Based off values of Elemental Type | |
| 0xFF | Normal | ||
| 0x00 | Absorb | ||
| 0x01 | Nullify | ||
| 0x02 | Half | ||
| 0x02 | 1 byte | Defense | |
| 0x03 | 1 byte | Magic Defense | |
| 0x04 | 1 byte | Defense % | |
| 0x05 | 1 byte | Magic Defense % | |
| 0x06 | 1 byte | Status defense (index of status bit) | |
| 0x07 | 2 bytes | Unknown | |
| 0x09 | 8 bytes | Materia Slots | |
| 0x00 | No Slot | ||
| 0x01 | Empty Unlinked Slot | ||
| 0x02 | Empty Left Linked Slot | ||
| 0x03 | Empty Right linked Slot | ||
| 0x05 | Unlinked Slot | ||
| 0x06 | Left Linked Slot | ||
| 0x07 | Right Linked Slot | ||
| 0x11 | 1 byte | Materia Growth | |
| 0x12 | 2 bytes | Equip Mask | |
| 0xFF01 | Everyone | ||
| 0x2C00 | All females | ||
| 0xD303 | All males | ||
| 0x14 | 2 bytes | Elemental Defense | |
| 0x16 | 2 bytes | Unknown | [Always 0x00FF] |
| 0x18 | 4 bytes | Stat Bonus | |
| 0xFF | None | ||
| 0x00 | Strength | ||
| 0x01 | Vitality | ||
| 0x02 | Magic | ||
| 0x03 | Spirit | ||
| 0x04 | Dexterity | ||
| 0x05 | Luck | ||
| 0x1C | 4 bytes | Stat Increase | |
| 0x20 | 1 byte | Restriction Mask (If the following bits are 0) | |
| 01h | Can be sold | ||
| 02h | Can be used in Battle | ||
| 04h | Can be used in Menu Out of Battle | ||
| 0x21 | 2 bytes | Unknown | [Always 0xFFFF] |