Difference between revisions of "FF7/Field/Script/Opcodes/6D IDLCK"
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Latest revision as of 05:17, 23 May 2019
- Opcode: 0x6D
- Short name: IDLCK
- Long name: Triangle Boundary
Memory layout
0x6D | I | S |
---|
Arguments
- const UShort I: Triangle ID.
- const UByte S: Switch boundary off/on (0/1, respectively).
Description
Dynamically turns on or off the boundary status for the set of edges marked by the triangle ID I. If the boundary status is switched to on, the player will not be able to cross the edges of the triangle given. If switched to off, the player may walk freely through the same edges.