Difference between revisions of "FF7/Field/Script/Opcodes/6E LSTMP"
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Revision as of 20:05, 26 February 2007
- Opcode: 0x6E
- Short name: LSTMP
- Long name: Last Map
Memory layout
0x6E | B | A |
---|
Arguments
- const UByte B: Bank to store value.
- const UByte A: Address to store value.
Description
Retrieves the field ID number of the area that was played directly before the current one, into the bank B and address A specified. If the previous area was not a field but a world map location, the current field ID is retrieved instead.