Difference between revisions of "FF7/Field/Script/Opcodes/6F SCRLP"
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Revision as of 21:09, 14 October 2006
- Opcode: 0x6F
- Short name: SCRLP
- Long name: Scroll To Party Member
Memory layout
0x63 | B | S | P | T |
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Arguments
- const UByte B: Bank for the scroll speed, or zero if it is specified as a literal value.
- const UShort S: Speed of the scroll, in frames, or the address to find the speed if B is non-zero.
- const UByte P: Party ID to scroll to, between 0 and 2.
- const UByte T: Type of scroll.
Description
Similar to [SCRLA|SCRLA], except the scroll moves towards the given party member, rather than a particular entity. The types of scroll are also identical to SCRLA and can be found on the page for the opcode.