Difference between revisions of "FF7/Field/Script/Opcodes/7F RDMSD"
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==== Arguments ==== | ==== Arguments ==== | ||
− | * '''const UByte''' ''B'': | + | * '''const UByte''' ''B'': Bank in which the seed value is stored, or zero if ''S'' is specified as a literal value. |
* '''const UByte''' ''S'': Seed for the random generator, or address for the seed if ''B'' is non-zero. | * '''const UByte''' ''S'': Seed for the random generator, or address for the seed if ''B'' is non-zero. | ||
Latest revision as of 05:17, 23 May 2019
- Opcode: 0x7F
- Short name: RDMSD
- Long name: Seed Random Generator
Memory layout
0x7F | B | S |
---|
Arguments
- const UByte B: Bank in which the seed value is stored, or zero if S is specified as a literal value.
- const UByte S: Seed for the random generator, or address for the seed if B is non-zero.
Description
Seeds the random number generator used by RANDOM. The lower four bits of the arguments are used as the seed value by altering the offset used to take a value from the table of pseudo-random numbers.