Difference between revisions of "FF7/Field/Script/Opcodes/9C 2BYTE"
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Revision as of 22:32, 12 September 2006
- Opcode: 0x9C
- Short name: 2BYTE
- Long name: Two Byte Value
Memory layout
0x9C | B1 / B2 | B3 | D | L | H |
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Arguments
- const Bit[4] B1: Destination bank.
- const Bit[4] B2: Bank to retrieve L, or zero if L is specified as a literal value.
- const UByte B3: Bank to retrieve H, or zero if H is specified as a literal value.
- const UByte D: Destination address.
- const UByte L: Low byte, or address to retrieve value if B2 is non-zero.
- const UByte H: High byte, or address to retrieve value if B3 is non-zero.
Description
Constructs and stores a two-byte value from two seperate one-byte values. The low and high bytes of the two-byte word may be taken from existing values from memory, or specified as a value (or both).