Difference between revisions of "FF7/Field/Script/Opcodes/A0 PC"

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Revision as of 18:31, 9 October 2006

  • Opcode: 0xA0
  • Short name: PC
  • Long name: Playable Character

Memory layout

0xA0 C

Arguments

  • const UByte C: Character ID.

Description

Defines the entity in which this script resides as a playable character. The entity then becomes associated with the character ID C, including the entity's visible object, animation set, and scripts. For example, creating a visible entity and inserting PC(0) into its initialisation script will associate this entity with character ID 0.