Difference between revisions of "FF7/Field/Script/Opcodes/A5 XYZI"
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Revision as of 17:44, 12 September 2006
- Opcode: 0xA5
- Short name: XYZI
- Long name: Place Object
Memory layout
0xA5 | B1 / B2 | B3 / B4 | X | Y | Z | I |
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Arguments
- const Bit[4] B1: Bank to retrieve X, or zero if X is specified as a literal value.
- const Bit[4] B2: Bank to retrieve Y, or zero if Y is specified as a literal value.
- const Bit[4] B3: Bank to retrieve Z, or zero if Z is specified as a literal value.
- const Bit[4] B4: Bank to retrieve I, or zero if I is specified as a literal value.
- const Short X: X-coordinate of the field object, or address of X-coordinate if B1 is non-zero.
- const Short Y: Y-coordinate of the field object, or address of Y-coordinate if B2 is non-zero.
- const Short Z: Z-coordinate of the field object, or address of Z-coordinate if B3 is non-zero.
- const UShort I: ID of the walkmesh triangle, or address of value if B4 is non-zero.
Description
Places the field object for this entity on the walkmesh at the coordinates given. This variant of object placement allows the Z-coordinate of the object to be specified, as well as the ID of the walkmesh triangle on which the object is being placed.