Difference between revisions of "FF7/Field/Script/Opcodes/A6 XYI"
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Revision as of 02:53, 13 September 2006
- Opcode: 0xA6
- Short name: XYI
- Long name: Place Object (No Z)
Memory layout
0xA6 | B1 / B2 | B3 / 0 | X | Y | I |
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Arguments
- const Bit[4] B1: Bank to retrieve X, or zero if X is specified as a literal value.
- const Bit[4] B2: Bank to retrieve Y, or zero if Y is specified as a literal value.
- const Bit[4] B3: Bank to retrieve I, or zero if I is specified as a literal value.
- const Bit[4] 0: Zero.
- const Short X: X-coordinate of the field object, or address of X-coordinate if B1 is non-zero.
- const Short Y: Y-coordinate of the field object, or address of Y-coordinate if B2 is non-zero.
- const Short Z: Triangle ID, or address of ID if B3 is non-zero.
Description
Similar to XYZI, but does not specify a Z-coordinate. This lack of Z-coordinate may be a problem when placing the object on a mesh that has multiple Z-levels on the same X- and Y-coordinates.