Difference between revisions of "FF7/Field/Script/Opcodes/A8 MOVE"
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Revision as of 02:53, 9 September 2006
- Opcode: 0xA8
- Short name: MOVE
- Long name: Move Object
Memory layout
0xA8 | B1 / B2 | X | Y |
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Arguments
- const Bit[4] B1: Bank to retrieve X-coordinate, or zero if it is specified as a literal value.
- const Bit[4] B2: Bank to retrieve Y-coordinate, or zero if it is specified as a literal value.
- const Short X: X-coordinate, or lower byte specifying an address for the value if B1 is non-zero.
- const Short Y: Y-coordinate, or lower byte specifying an address for the value if B2 is non-zero.
Description
Moves the field object, associated with the entity this opcode's script resides in, to the point specified by the coordinates, at the speed previously specified by MSPED.