Difference between revisions of "FF7/Field/Script/Opcodes/A8 MOVE"

From Final Fantasy Inside
< FF7‎ | Field‎ | Script‎ | Opcodes
Jump to navigation Jump to search
my_wiki>Synergy Blades
(No difference)

Revision as of 02:53, 9 September 2006

  • Opcode: 0xA8
  • Short name: MOVE
  • Long name: Move Object

Memory layout

0xA8 B1 / B2 X Y

Arguments

  • const Bit[4] B1: Bank to retrieve X-coordinate, or zero if it is specified as a literal value.
  • const Bit[4] B2: Bank to retrieve Y-coordinate, or zero if it is specified as a literal value.
  • const Short X: X-coordinate, or lower byte specifying an address for the value if B1 is non-zero.
  • const Short Y: Y-coordinate, or lower byte specifying an address for the value if B2 is non-zero.

Description

Moves the field object, associated with the entity this opcode's script resides in, to the point specified by the coordinates, at the speed previously specified by MSPED.