Difference between revisions of "FF7/Field/Script/Opcodes/AE ANIME2"
Jump to navigation
Jump to search
my_wiki>Synergy Blades |
(No difference)
|
Revision as of 00:38, 13 September 2006
- Opcode: 0xAE
- Short name: ANIME2
- Long name: Animate/Return
Memory layout
0xAE | A | S |
---|
Arguments
- const UByte A: Animation ID for this entity's field object.
- const UByte S: Speed the animation is played at. Higher numbers indicate slower animations.
Description
Similarly to ANIME1, the animation specified by A is played at speed S for the current entity's field object. However, in contrast, the current script's execution is not halted whilst the animation is played.