Difference between revisions of "FF7/Attack data"
< FF7
Jump to navigation
Jump to search
my_wiki>G |
my_wiki>NFITC1 |
||
Line 1: | Line 1: | ||
== KERNEL.BIN - Section 2: Attack data format == | == KERNEL.BIN - Section 2: Attack data format == | ||
− | <i>(Note: Akari and NFITC1 have some minor differences with respect to information on this page. Most of this page | + | <i>(Note: Akari and NFITC1 have some minor differences with respect to information on this page. Most of this page comes from NFITC1's work on WallMarket)</i> |
This section contains the data for the different attacks. Each record is 28 bytes long. | This section contains the data for the different attacks. Each record is 28 bytes long. | ||
Line 10: | Line 10: | ||
! style="background:rgb(204,204,204); width:275px;" colspan="2" | Description | ! style="background:rgb(204,204,204); width:275px;" colspan="2" | Description | ||
|- | |- | ||
− | |style="background:rgb(255,255, | + | |style="background:rgb(255,255,255)" align="center" | 0x00 |
− | |style="background:rgb(255,255, | + | |style="background:rgb(255,255,255)" | 1 byte |
− | |style="background:rgb(255,255, | + | |style="background:rgb(255,255,255)" colspan="2" | Attack % |
|- | |- | ||
− | |style="background:rgb(255,255,255)" align="center" | | + | |style="background:rgb(255,255,255)" align="center" | 0x01 |
|style="background:rgb(255,255,255)" | 1 byte | |style="background:rgb(255,255,255)" | 1 byte | ||
− | |style="background:rgb(255,255,255)" colspan="2" | | + | |style="background:rgb(255,255,255)" colspan="2" | Impact Animation Index |
|- | |- | ||
− | |style="background:rgb(255,255, | + | |style="background:rgb(255,255,255)" align="center" | 0x02 |
− | |style="background:rgb(255,255, | + | |style="background:rgb(255,255,255)" | 2 byte |
− | |style="background:rgb(255,255, | + | |style="background:rgb(255,255,255)" colspan="2" | Target Animation Index |
|- | |- | ||
− | |style="background:rgb(255,255,255)" align="center" | | + | |style="background:rgb(255,255,255)" align="center" | 0x04 |
|style="background:rgb(255,255,255)" | 2 byte | |style="background:rgb(255,255,255)" | 2 byte | ||
− | |style="background:rgb(255,255,255)" colspan="2" | | + | |style="background:rgb(255,255,255)" colspan="2" | Casting cost |
|- | |- | ||
− | |style="background:rgb(255,255,255)" align="center" | | + | |style="background:rgb(255,255,255)" align="center" | 0x06 |
− | |style="background:rgb(255,255,255)" | | + | |style="background:rgb(255,255,255)" | 2 bytes |
− | |style="background:rgb(255,255,255)" colspan="2" | | + | |style="background:rgb(255,255,255)" colspan="2" | Impact Sound |
|- | |- | ||
− | |style="background:rgb( | + | |style="background:rgb(255,255,255)" align="center" | 0x08 |
− | |style="background:rgb(255,255,255) | + | |style="background:rgb(255,255,255)" | 2 bytes |
− | |style="background:rgb(255,255,255) | + | |style="background:rgb(255,255,255)" colspan="2" | Single Target Camera Movement Index |
|- | |- | ||
− | |style="background:rgb(255,255,255)" | | + | |style="background:rgb(255,255,255)" align="center" | 0x0A |
− | |style="background:rgb(255,255,255)" | | + | |style="background:rgb(255,255,255)" | 2 bytes |
+ | |style="background:rgb(255,255,255)" colspan="2" | Multiple Targets Camera Movement Index | ||
|- | |- | ||
− | |style="background:rgb(255,255, | + | |style="background:rgb(255,255,255)" align="center" | 0x0C |
− | + | |style="background:rgb(255,255,255)" | 1 byte | |
− | + | |style="background:rgb(255,255,255)" colspan="2" | Targeting Information | |
− | |style="background:rgb(255,255, | ||
− | |style="background:rgb(255, | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | |style="background:rgb(255,255,255)" | | + | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="8" | |
− | |style="background:rgb(255,255,255)" | | + | |style="background:rgb(255,255,255); width:110px" | 01h |
+ | |style="background:rgb(255,255,255); width:165px" | Enable Selection | ||
|- | |- | ||
− | |style="background:rgb(255,255,255)" | | + | |style="background:rgb(255,255,255)" | 02h |
− | |style="background:rgb(255,255,255)" | | + | |style="background:rgb(255,255,255)" | Start Cursor on Enemy Row |
|- | |- | ||
− | |style="background:rgb(255,255,255)" | | + | |style="background:rgb(255,255,255)" | 04h |
− | |style="background:rgb(255,255,255)" | | + | |style="background:rgb(255,255,255)" | Multiple Targets by Default |
|- | |- | ||
− | |style="background:rgb(255,255,255)" | | + | |style="background:rgb(255,255,255)" | 08h |
− | |style="background:rgb(255,255,255)" | | + | |style="background:rgb(255,255,255)" | Toggle Multiple/Single Targets |
|- | |- | ||
− | |style="background:rgb(255,255,255)" | | + | |style="background:rgb(255,255,255)" | 10h |
− | |style="background:rgb(255,255,255)" | | + | |style="background:rgb(255,255,255)" | One Row Only |
|- | |- | ||
− | |style="background:rgb(255,255,255)" | | + | |style="background:rgb(255,255,255)" | 20h |
− | |style="background:rgb(255,255,255)" | | + | |style="background:rgb(255,255,255)" | "Short Range" (Physical attacks only) |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | |style="background:rgb(255,255,255)" | | + | |style="background:rgb(255,255,255)" | 40h |
− | |style="background:rgb(255,255,255)" | | + | |style="background:rgb(255,255,255)" | All Rows |
|- | |- | ||
− | |style="background:rgb(255,255,255)" | | + | |style="background:rgb(255,255,255)" | 80h |
− | |style="background:rgb(255,255,255)" | | + | |style="background:rgb(255,255,255)" | Random Target among Selected |
|- | |- | ||
|style="background:rgb(255,255,255)" align="center" | 0x0D | |style="background:rgb(255,255,255)" align="center" | 0x0D | ||
|style="background:rgb(255,255,255)" | 1 byte | |style="background:rgb(255,255,255)" | 1 byte | ||
− | |style="background:rgb(255,255,255)" colspan="2" | | + | |style="background:rgb(255,255,255)" colspan="2" | Animation Index |
|- | |- | ||
|style="background:rgb(255,255,255)" align="center" | 0x0E | |style="background:rgb(255,255,255)" align="center" | 0x0E | ||
|style="background:rgb(255,255,255)" | 1 byte | |style="background:rgb(255,255,255)" | 1 byte | ||
− | |style="background:rgb(255,255,255)" colspan="2" | | + | |style="background:rgb(255,255,255)" colspan="2" | Damage Calculation (more details soon) |
|- | |- | ||
|style="background:rgb(255,255,255)" align="center" | 0x0F | |style="background:rgb(255,255,255)" align="center" | 0x0F | ||
|style="background:rgb(255,255,255)" | 1 byte | |style="background:rgb(255,255,255)" | 1 byte | ||
− | |style="background:rgb(255,255,255)" colspan="2" | Strength | + | |style="background:rgb(255,255,255)" colspan="2" | Attack Strength |
|- | |- | ||
|style="background:rgb(255,255,255)" align="center" | 0x10 | |style="background:rgb(255,255,255)" align="center" | 0x10 | ||
Line 108: | Line 96: | ||
|style="background:rgb(255,255,255)" | None | |style="background:rgb(255,255,255)" | None | ||
|- | |- | ||
− | |style="background:rgb(255,255, | + | |style="background:rgb(255,255,255)" align="center" | 0x11 |
− | |style="background:rgb(255,255,204)" | | + | |style="background:rgb(255,255,255)" | 1 byte |
− | |style="background:rgb(255,255, | + | |style="background:rgb(255,255,255)" colspan="2" | Status Effect Change |
+ | |- | ||
+ | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="3" | | ||
+ | |style="background:rgb(255,255,255)" | 3Fh | ||
+ | |style="background:rgb(255,255,255)" | Chance to Inflict/Heal status (out of 63) | ||
+ | |- | ||
+ | |style="background:rgb(255,255,255)" | 40h | ||
+ | |style="background:rgb(255,255,255)" | Cure if inflicted | ||
+ | |- | ||
+ | |style="background:rgb(255,255,255)" | 80h | ||
+ | |style="background:rgb(255,255,255)" | Cure if inflicted, Inflict if not | ||
+ | |- | ||
+ | |style="background:rgb(255,255,255)" align="center" | 0x12 | ||
+ | |style="background:rgb(255,255,255)" | 1 byte | ||
+ | |style="background:rgb(255,255,255)" colspan="2" | Additional Effects (more details soon) | ||
|- | |- | ||
|style="background:rgb(255,255,255)" align="center" | 0x13 | |style="background:rgb(255,255,255)" align="center" | 0x13 | ||
|style="background:rgb(255,255,255)" | 1 byte | |style="background:rgb(255,255,255)" | 1 byte | ||
− | |style="background:rgb(255,255,255)" colspan="2" | | + | |style="background:rgb(255,255,255)" colspan="2" | Additional Effects Modifier |
|- | |- | ||
|style="background:rgb(255,255,255)" align="center" | 0x14 | |style="background:rgb(255,255,255)" align="center" | 0x14 | ||
Line 124: | Line 126: | ||
|style="background:rgb(255,255,255)" colspan="2" | Element | |style="background:rgb(255,255,255)" colspan="2" | Element | ||
|- | |- | ||
− | |style="background:rgb(255,255, | + | |style="background:rgb(255,255,255)" align="center" | 0x1A |
− | |style="background:rgb(255,255, | + | |style="background:rgb(255,255,255)" | 2 bytes |
− | |style="background:rgb(255,255,255)" colspan="2" | | + | |style="background:rgb(255,255,255)" colspan="2" |Special Attack Properties (more details soon) |
|} | |} |
Revision as of 01:58, 6 November 2008
KERNEL.BIN - Section 2: Attack data format
(Note: Akari and NFITC1 have some minor differences with respect to information on this page. Most of this page comes from NFITC1's work on WallMarket)
This section contains the data for the different attacks. Each record is 28 bytes long.
Offset | Length | Description | |
---|---|---|---|
0x00 | 1 byte | Attack % | |
0x01 | 1 byte | Impact Animation Index | |
0x02 | 2 byte | Target Animation Index | |
0x04 | 2 byte | Casting cost | |
0x06 | 2 bytes | Impact Sound | |
0x08 | 2 bytes | Single Target Camera Movement Index | |
0x0A | 2 bytes | Multiple Targets Camera Movement Index | |
0x0C | 1 byte | Targeting Information | |
01h | Enable Selection | ||
02h | Start Cursor on Enemy Row | ||
04h | Multiple Targets by Default | ||
08h | Toggle Multiple/Single Targets | ||
10h | One Row Only | ||
20h | "Short Range" (Physical attacks only) | ||
40h | All Rows | ||
80h | Random Target among Selected | ||
0x0D | 1 byte | Animation Index | |
0x0E | 1 byte | Damage Calculation (more details soon) | |
0x0F | 1 byte | Attack Strength | |
0x10 | 1 byte | Restore type | |
0x00 | Restore HP | ||
0x01 | Restore MP | ||
0x02 | Restore Ailment | ||
0xFF | None | ||
0x11 | 1 byte | Status Effect Change | |
3Fh | Chance to Inflict/Heal status (out of 63) | ||
40h | Cure if inflicted | ||
80h | Cure if inflicted, Inflict if not | ||
0x12 | 1 byte | Additional Effects (more details soon) | |
0x13 | 1 byte | Additional Effects Modifier | |
0x14 | 4 bytes | Status | |
0x18 | 2 bytes | Element | |
0x1A | 2 bytes | Special Attack Properties (more details soon) |