Difference between revisions of "FF7/Field/Script/Opcodes/AF ANIM!1"

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Revision as of 00:41, 13 September 2006

  • Opcode: 0xAF
  • Short name: ANIM!1
  • Long name: Wait While Animate/Stay

Memory layout

0xAF A S

Arguments

  • const UByte A: Animation ID for this entity's field object.
  • const UByte S: Speed the animation is played at. Higher numbers indicate slower animations.

Description

Similarly to ANIME1, ANIM!1 plays the animation found at ID A in this entity's field object, at the speed marked by S. However, when the animation is completed, the field object stays posed in the last frame of the animation.

The current script's execution is halted whilst the animation is played, and continues when the animation has completed.