Difference between revisions of "FF7/Field/Script/Opcodes/B4 TURNGEN"
Jump to navigation
Jump to search
my_wiki>Akari |
my_wiki>The SaiNt (→Arguments) |
||
Line 15: | Line 15: | ||
==== Arguments ==== | ==== Arguments ==== | ||
− | * '''const | + | * '''const Byte''' ''B2'': Bank to retrieve Final rotation, or zero if specifying ''Final rotation'' as a literal value. |
− | * '''const | + | * '''const Byte''' ''Final rotation'': Rotation value to which model will be rotated. |
− | * '''const | + | * '''const Byte''' ''Rotate side type'': Specify how model will be rotated. (0 - clockwise/ 1 - anti-clockwise/ 2 - closest) |
− | * '''const | + | * '''const Byte''' ''Steps in rotation'': Set number of steps in rotation. |
− | * '''const | + | * '''const Byte''' ''Type of steps calculation'': Specify how to calculate rotation step by step. (1 - linear/ 2 - smooth.). |
==== Description ==== | ==== Description ==== | ||
This opcode will be called until turn is over and then continue script execution. | This opcode will be called until turn is over and then continue script execution. |
Revision as of 19:30, 2 January 2009
- Opcode: 0xB4
- Short name: TURNGEN
- Long name: Generate Turn
Memory layout
0xB4 | 00 / B2 | Final rotation | Rotate side type | Steps in rotation | Type of steps calculation |
---|
Arguments
- const Byte B2: Bank to retrieve Final rotation, or zero if specifying Final rotation as a literal value.
- const Byte Final rotation: Rotation value to which model will be rotated.
- const Byte Rotate side type: Specify how model will be rotated. (0 - clockwise/ 1 - anti-clockwise/ 2 - closest)
- const Byte Steps in rotation: Set number of steps in rotation.
- const Byte Type of steps calculation: Specify how to calculate rotation step by step. (1 - linear/ 2 - smooth.).
Description
This opcode will be called until turn is over and then continue script execution.