Difference between revisions of "FF7/Field/Script/Opcodes/BC CANM!2"

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Revision as of 17:58, 21 January 2008

  • Opcode: 0xBC
  • Short name: CANM!2
  • Long name: Particial Animation.

Memory layout

0xAF A F L S

Arguments

  • const UByte A: Animation ID for this entity's field object.
  • const UByte F: First frame of animation.
  • const UByte L: Last frame of animation.
  • const UByte S: Relative speed of animation. Real model animation speed divide by this to calculate real play speed.

Description

Exactly the same as ANIM!2, but allow set first and last frame of given animation.