Difference between revisions of "FF7/Field/Script/Opcodes/BD ASPED"
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Revision as of 17:46, 21 January 2008
- Opcode: 0xBD
- Short name: ASPED
- Long name: Animation Speed
Memory layout
0xBD | B | S |
---|
Arguments
- const UByte B: Bank to retrieve direction value, or zero if it is specified as a literal value.
- const UShort S: Speed of animation.
Description
Set global model animation speed. Lager the value - faster all animation played by this model.