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→KERNEL.BIN - Section 2: Attack data format
|style="background:rgb(255,255,255)" align="center" | 0x01
|style="background:rgb(255,255,255)" | 1 byte
|style="background:rgb(255,255,255)" colspan="2" | [[FF7/Battle/Impact Effect IndexId List|Impact Effect Id]]
|-
|style="background:rgb(255,255,255)" align="center" | 0x02
|style="background:rgb(255,255,255)" align="center" | 0x06
|style="background:rgb(255,255,255)" | 2 bytes
|style="background:rgb(255,255,255)" colspan="2" | [[FF7/Battle/Sound Effect Id List| Impact Sound]]
|-
|style="background:rgb(255,255,255)" align="center" | 0x08
|style="background:rgb(255,255,255)" | 2 bytes
|style="background:rgb(255,255,255)" colspan="2" | Single Target [[FF7/Battle/Camera Movement IndexId List|Camera Movement Id]] for single target.
|-
|style="background:rgb(255,255,255)" align="center" | 0x0A
|style="background:rgb(255,255,255)" | 2 bytes
|style="background:rgb(255,255,255)" colspan="2" | Multiple Targets [[FF7/Battle/Camera Movement IndexId List|Camera Movement Id]] for multiple targets.
|-
|style="background:rgb(255,255,255)" align="center" | 0x0C
|style="background:rgb(255,255,255)" | 1 byte
|style="background:rgb(255,255,255)" colspan="2" | [[FF7/Battle/Targeting Data|Targeting InformationTarget Flags]]
|-
|style="background:rgb(255,255,255)" align="center" | 0x0D
|style="background:rgb(255,255,255)" | 1 byte
|style="background:rgb(255,255,255)" colspan="2" | [[FF7/Battle/Attack Effect Index (if loaded when performed)Id List|Attack Effect Id]]
|-
|style="background:rgb(255,255,255)" align="center" | 0x0E
|style="background:rgb(255,255,255)" | 1 byte
|style="background:rgb(255,255,255)" colspan="2" | [[FF7/Damage_CalculationBattle/Damage Calculation|Damage Calculation]]
|-
|style="background:rgb(255,255,255)" align="center" | 0x0F
|style="background:rgb(255,255,255)" | 1 byte
|style="background:rgb(255,255,255)" colspan="2" | Attack Strengthof attack for damage calculation
|-
|style="background:rgb(255,255,255)" align="center" | 0x10
|style="background:rgb(255,255,255)" align="center" | 0x12
|style="background:rgb(255,255,255)" | 1 byte
|style="background:rgb(255,255,255)" colspan="2" | [[FF7/Attack_Special_EffectsBattle/Attack Additional Effects|Attack Additional Effects]]
|-
|style="background:rgb(255,255,255)" align="center" | 0x13
|style="background:rgb(255,255,255)" align="center" | 0x14
|style="background:rgb(255,255,255)" | 4 bytes
|style="background:rgb(255,255,255)" colspan="2" | [[FF7/Status_EffectsBattle/Status Effects|Status]]
|-
|style="background:rgb(255,255,255)" align="center" | 0x18
|style="background:rgb(255,255,255)" | 2 bytes
|style="background:rgb(255,255,255)" colspan="2" | [[FF7/Elemental_DataBattle/Elemental Data|Elementlement]]
|-
|style="background:rgb(255,255,255)" align="center" | 0x1A
|style="background:rgb(255,255,255)" | 2 bytes
|style="background:rgb(255,255,255)" colspan="2" | [[FF7/Attack_Special_PropertiesBattle/Special Attack Flags|Special Attack PropertiesFlags]]
|}