Difference between revisions of "FF7/Field/Script/Opcodes/CC IFMEMBQ"

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Revision as of 02:29, 30 August 2006

  • Opcode: 0xCC
  • Short name: IFMEMBQ
  • Long name: If Character Available

Memory layout

0xCC C A

Arguments

  • const UByte C: Character ID to check.
  • const UByte A: Amount to jump if comparison is false.

Description

Checks whether the character, given as the first argument, is globally enabled; that is, the character has been enabled using MMBud. If so, the script immediately following this opcode and argument list will execute; otherwise, the script pointer is advanced by the second argument and execution continues.