Difference between revisions of "FF7/Field/Script/Opcodes/CC IFMEMBQ"
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Revision as of 02:29, 30 August 2006
- Opcode: 0xCC
- Short name: IFMEMBQ
- Long name: If Character Available
Memory layout
0xCC | C | A |
---|
Arguments
- const UByte C: Character ID to check.
- const UByte A: Amount to jump if comparison is false.
Description
Checks whether the character, given as the first argument, is globally enabled; that is, the character has been enabled using MMBud. If so, the script immediately following this opcode and argument list will execute; otherwise, the script pointer is advanced by the second argument and execution continues.