Difference between revisions of "FF7/Field/Script/Opcodes/CC IFMEMBQ"

From Final Fantasy Inside
< FF7‎ | Field‎ | Script‎ | Opcodes
Jump to navigation Jump to search
my_wiki>Synergy Blades
 
my_wiki>Halkun
Line 1: Line 1:
 
* Opcode: '''0xCC'''
 
* Opcode: '''0xCC'''
 
* Short name: '''IFMEMBQ'''
 
* Short name: '''IFMEMBQ'''
* Long name: If Character Available
+
* Long name: If Party Member Available
  
 
==== Memory layout ====
 
==== Memory layout ====

Revision as of 00:02, 3 September 2006

  • Opcode: 0xCC
  • Short name: IFMEMBQ
  • Long name: If Party Member Available

Memory layout

0xCC C A

Arguments

  • const UByte C: Character ID to check.
  • const UByte A: Amount to jump if comparison is false.

Description

Checks whether the character, given as the first argument, is globally enabled; that is, the character has been enabled using MMBud. If so, the script immediately following this opcode and argument list will execute; otherwise, the script pointer is advanced by the second argument and execution continues.