Difference between revisions of "FF7/Field/Script/Opcodes/CC IFMEMBQ"
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* Opcode: '''0xCC''' | * Opcode: '''0xCC''' | ||
* Short name: '''IFMEMBQ''' | * Short name: '''IFMEMBQ''' | ||
− | * Long name: If | + | * Long name: If Party Member Available |
==== Memory layout ==== | ==== Memory layout ==== | ||
Line 12: | Line 12: | ||
==== Arguments ==== | ==== Arguments ==== | ||
− | * '''const UByte''' ''C'': [[FF7/Field | + | * '''const UByte''' ''C'': [[FF7/Field/Character ID|Character ID]] to check. |
* '''const UByte''' ''A'': Amount to jump if comparison is false. | * '''const UByte''' ''A'': Amount to jump if comparison is false. | ||
Latest revision as of 05:18, 23 May 2019
- Opcode: 0xCC
- Short name: IFMEMBQ
- Long name: If Party Member Available
Memory layout
0xCC | C | A |
---|
Arguments
- const UByte C: Character ID to check.
- const UByte A: Amount to jump if comparison is false.
Description
Checks whether the character, given as the first argument, is globally enabled; that is, the character has been enabled using MMBud. If so, the script immediately following this opcode and argument list will execute; otherwise, the script pointer is advanced by the second argument and execution continues.