Difference between revisions of "FF7/Field/Script/Opcodes/D0 LINE"
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Revision as of 23:13, 17 August 2006
- Opcode: 0xD0
- Short name: LINE
- Long name: Line Definition
Memory layout
0xD0 | XA | YA | ZA | XB | YB | ZB |
---|
Arguments
- const Short XA: X-coordinate of the first point of the line.
- const Short YA: Y-coordinate of the first point of the line.
- const Short ZA: Z-coordinate of the first point of the line.
- const Short XB: X-coordinate of the second point of the line.
- const Short YB: Y-coordinate of the second point of the line.
- const Short ZB: Z-coordinate of the second point of the line.
Description
Defines a line on the walkmesh that, when crossed by a playable character, causes one of the entity's scripts to be executed. These are similar to the triggers in Section 8, with the added bonus that (all) lines can be turned on or off in a script by using the LINON opcode.