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* Opcode: '''0xDC'''
* Short name: '''CCANM'''
* Long name: Stand/Walk/Run animation.
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xDC
! width="40" | ''A''
! width="40" | ''''
! width="40" | ''I''
|}
==== Arguments ====
* '''const UByte''' ''A'': Animation ID for selected action.
* '''const UByte''' ''I'': Id of selected action. (0 - stand, 1 - walk, 2 - run).
==== Description ====
Opcode set animation id used for standart player action: stand, walk and run. This is global for location so if you want to change your player model you need to be sure that this model has animation with this id.
* Short name: '''CCANM'''
* Long name: Stand/Walk/Run animation.
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xDC
! width="40" | ''A''
! width="40" | ''''
! width="40" | ''I''
|}
==== Arguments ====
* '''const UByte''' ''A'': Animation ID for selected action.
* '''const UByte''' ''I'': Id of selected action. (0 - stand, 1 - walk, 2 - run).
==== Description ====
Opcode set animation id used for standart player action: stand, walk and run. This is global for location so if you want to change your player model you need to be sure that this model has animation with this id.