Difference between revisions of "FF7/Field/Script/Opcodes/DC CCANM"
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Latest revision as of 05:19, 23 May 2019
- Opcode: 0xDC
- Short name: CCANM
- Long name: Stand/Walk/Run animation.
Memory layout
0xDC | A | unused | I |
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Arguments
- const UByte A: Animation ID for selected action.
- const UByte I: Id of selected action. (0 - stand, 1 - walk, 2 - run).
Description
Opcode set animation id used for standart player action: stand, walk and run. This is global for location so if you want to change your player model you need to be sure that this model has animation with this id.