Difference between revisions of "FF7/Field/Script/Opcodes/DF MPPAL"

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Revision as of 11:11, 14 June 2011

  • Opcode: 0xDF
  • Short name: MPPAL
  • Long name: Multiply Palette

Memory layout

0xDF B1/B2 B3/B4 0/B6 Source palette array id Destination palette array id Start colour Multiply Blue Multiply Green Multiply Red Size

Arguments

  • const Bit[4] B1: Bank for start colour.
  • const Bit[4] B2: Bank for multiply blue colour.
  • const Bit[4] B3: Bank for multiply green colour.
  • const Bit[4] B4: Bank for multiply red colour.
  • const Bit[4] B6: Bank for size of palette data.
  • const UByte Source palette array id: Source palette array id. Take data from here and multiply it by BRG colour.
  • const UByte Destination palette array id: Destination palette array id. Here we store data after multiplication
  • const UByte Start colour: Start colour for multiplication.
  • const UByte Multiply Blue: Blue value for multiplying.
  • const UByte Multiply Green: green value for multiplying.
  • const UByte Multiply Red: Red value for multiplying.
  • const UByte Size: Size of palette data to multiply + 1.

Description

Multiply stored palette from start colour by some colour.