Difference between revisions of "FF7/Attack data"

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(KERNEL.BIN - Section 2: Attack data format)
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== KERNEL.BIN - Section 2: Attack data format ==
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== KERNEL.BIN - Section 2: Attack data format ==
 
+
''(Note: Akari and NFITC1 have some minor differences with respect to information on this page. Most of this page comes from NFITC1's work on WallMarket)''
<i>(Note: Akari and NFITC1 have some minor differences with respect to information on this page. Most of this page comes from NFITC1's work on WallMarket)</i>
 
 
 
 
This section contains the data for the different attacks. Each record is 28 bytes long.
 
This section contains the data for the different attacks. Each record is 28 bytes long.
 
+
{| class="wikitable"
{| border="0" cellpadding="3" cellspacing="1" style="background: rgb(0,0,0)" align="center"
 
! style="background:rgb(204,204,204); width=50px;" align="center" | Offset
 
! style="background:rgb(204,204,204); width=50px;" | Length
 
! style="background:rgb(204,204,204); width:275px;" colspan="2" | Description
 
 
|-
 
|-
|style="background:rgb(255,255,255)" align="center" | 0x00
+
! Offset
|style="background:rgb(255,255,255)" | 1 byte
+
! Length
|style="background:rgb(255,255,255)" colspan="2" | Attack %
+
! Description
 
|-
 
|-
|style="background:rgb(255,255,255)" align="center" | 0x01
+
| 0x00
|style="background:rgb(255,255,255)" | 1 byte
+
| 1 byte
|style="background:rgb(255,255,255)" colspan="2" | Impact Animation Index
+
| Attack %
 
|-
 
|-
|style="background:rgb(255,255,255)" align="center" | 0x02
+
| 0x01
|style="background:rgb(255,255,255)" | 2 byte
+
| 1 byte
|style="background:rgb(255,255,255)" colspan="2" | Target Animation Index
+
| [[FF7/Battle/Impact_Effect_Id_List|Impact Effect Id]]
 
|-
 
|-
|style="background:rgb(255,255,255)" align="center" | 0x04
+
| 0x02
|style="background:rgb(255,255,255)" | 2 byte
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| 1 byte
|style="background:rgb(255,255,255)" colspan="2" | Casting cost
+
| Target Hurt Action Index
 
|-
 
|-
|style="background:rgb(255,255,255)" align="center" | 0x06
+
| 0x03
|style="background:rgb(255,255,255)" | 2 bytes
+
| 1 byte
|style="background:rgb(255,255,255)" colspan="2" | Impact Sound
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| Unknown
 
|-
 
|-
|style="background:rgb(255,255,255)" align="center" | 0x08
+
| 0x04
|style="background:rgb(255,255,255)" | 2 bytes
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| 2 byte
|style="background:rgb(255,255,255)" colspan="2" | Single Target Camera Movement Index
+
| Casting cost
 
|-
 
|-
|style="background:rgb(255,255,255)" align="center" | 0x0A
+
| 0x06
|style="background:rgb(255,255,255)" | 2 bytes
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| 2 bytes
|style="background:rgb(255,255,255)" colspan="2" | Multiple Targets Camera Movement Index
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| [[FF7/Battle/Sound_Effect_Id_List|Impact Sound]]
 
|-
 
|-
|style="background:rgb(255,255,255)" align="center" | 0x0C
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| 0x08
|style="background:rgb(255,255,255)" | 1 byte
+
| 2 bytes
|style="background:rgb(255,255,255)" colspan="2" | [[FF7/Targeting Data|Targeting Information]]
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| [[FF7/Battle/Camera_Movement_Id_List?redlink=1|Camera Movement Id]] for single target.
 
|-
 
|-
 
+
| 0x0A
|style="background:rgb(255,255,255)" align="center" | 0x0D
+
| 2 bytes
|style="background:rgb(255,255,255)" | 1 byte
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| [[FF7/Battle/Camera_Movement_Id_List?redlink=1|Camera Movement Id]] for multiple targets.
|style="background:rgb(255,255,255)" colspan="2" | Animation Index
 
 
|-
 
|-
|style="background:rgb(255,255,255)" align="center" | 0x0E
+
| 0x0C
|style="background:rgb(255,255,255)" | 1 byte
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| 1 byte
|style="background:rgb(255,255,255)" colspan="2" | Damage Calculation (more details soon)
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| [[FF7/Battle/Targeting_Data|Target Flags]]
 
|-
 
|-
|style="background:rgb(255,255,255)" align="center" | 0x0F
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| 0x0D
|style="background:rgb(255,255,255)" | 1 byte
+
| 1 byte
|style="background:rgb(255,255,255)" colspan="2" | Attack Strength
+
| [[FF7/Battle/Attack_Effect_Id_List|Attack Effect Id]]
 
|-
 
|-
|style="background:rgb(255,255,255)" align="center" | 0x10
+
| 0x0E
|style="background:rgb(255,255,255)" | 1 byte
+
| 1 byte
|style="background:rgb(255,255,255)" colspan="2" | Restore type
+
| [[FF7/Battle/Damage_Calculation|Damage Calculation]]
 
|-
 
|-
|style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="4" | &nbsp;
+
| 0x0F
|style="background:rgb(255,255,255)" | 0x00
+
| 1 byte
|style="background:rgb(255,255,255)" | Restore HP
+
| Strength of attack for damage calculation
 
|-
 
|-
|style="background:rgb(255,255,255)" | 0x01
+
| 0x10
|style="background:rgb(255,255,255)" | Restore MP
+
| 1 byte
 +
| Condition sub-menu
 
|-
 
|-
|style="background:rgb(255,255,255)" | 0x02
+
| style="background: rgb(204,204,255)" rowspan="4" colspan="1" align="center" |
|style="background:rgb(255,255,255)" | Restore Ailment
+
| 00
 +
| Party HP
 
|-
 
|-
|style="background:rgb(255,255,255)" | 0xFF
+
| 01
|style="background:rgb(255,255,255)" | None
+
| Party MP
 
|-
 
|-
|style="background:rgb(255,255,255)" align="center" | 0x11
+
| 02
|style="background:rgb(255,255,255)" | 1 byte
+
| Party Status
|style="background:rgb(255,255,255)" colspan="2" | Status Effect Change
 
 
|-
 
|-
|style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="3" | &nbsp;
+
| Other
|style="background:rgb(255,255,255)" | 3Fh
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| None
|style="background:rgb(255,255,255)" | Chance to Inflict/Heal status (out of 63)
 
 
|-
 
|-
|style="background:rgb(255,255,255)" | 40h
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| 0x11
|style="background:rgb(255,255,255)" | Cure if inflicted
+
| 1 byte
 +
| Status Effect Change
 
|-
 
|-
|style="background:rgb(255,255,255)" | 80h
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| style="background: rgb(204,204,255)" rowspan="3" colspan="1" align="center" |
|style="background:rgb(255,255,255)" | Cure if inflicted, Inflict if not
+
| 3Fh
 +
| Chance to Inflict/Heal status (out of 63)
 
|-
 
|-
|style="background:rgb(255,255,255)" align="center" | 0x12
+
| 40h
|style="background:rgb(255,255,255)" | 1 byte
+
| Cure if inflicted
|style="background:rgb(255,255,255)" colspan="2" | [[FF7/Attack_Special_Effects|Additional Effects]]
 
 
|-
 
|-
|style="background:rgb(255,255,255)" align="center" | 0x13
+
| 80h
|style="background:rgb(255,255,255)" | 1 byte
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| Cure if inflicted, Inflict if not
|style="background:rgb(255,255,255)" colspan="2" | Additional Effects Modifier
 
 
|-
 
|-
|style="background:rgb(255,255,255)" align="center" | 0x14
+
| 0x12
|style="background:rgb(255,255,255)" | 4 bytes
+
| 1 byte
|style="background:rgb(255,255,255)" colspan="2" | [[FF7/Status_Effects|Status]]
+
| [[FF7/Battle/Attack_Special_Effects|Attack Additional Effects]]
 
|-
 
|-
|style="background:rgb(255,255,255)" align="center" | 0x18
+
| 0x13
|style="background:rgb(255,255,255)" | 2 bytes
+
| 1 byte
|style="background:rgb(255,255,255)" colspan="2" | [[FF7/Elemental_Data|Element]]
+
| Additional Effects Modifier
 
|-
 
|-
|style="background:rgb(255,255,255)" align="center" | 0x1A
+
| 0x14
|style="background:rgb(255,255,255)" | 2 bytes
+
| 4 bytes
|style="background:rgb(255,255,255)" colspan="2" | [[FF7/Attack_Special_Properties|Special Attack Properties]]
+
| [[FF7/Battle/Status_Effects|Status]]
 +
|-
 +
| 0x18
 +
| 2 bytes
 +
| [[FF7/Battle/Elemental_Data|Element]]
 +
|-
 +
| 0x1A
 +
| 2 bytes
 +
| [[FF7/Battle/Special_Attack_Flags|Special Attack Flags]]
 
|}
 
|}

Latest revision as of 05:10, 23 May 2019

KERNEL.BIN - Section 2: Attack data format

(Note: Akari and NFITC1 have some minor differences with respect to information on this page. Most of this page comes from NFITC1's work on WallMarket) This section contains the data for the different attacks. Each record is 28 bytes long.

Offset Length Description
0x00 1 byte Attack %
0x01 1 byte Impact Effect Id
0x02 1 byte Target Hurt Action Index
0x03 1 byte Unknown
0x04 2 byte Casting cost
0x06 2 bytes Impact Sound
0x08 2 bytes Camera Movement Id for single target.
0x0A 2 bytes Camera Movement Id for multiple targets.
0x0C 1 byte Target Flags
0x0D 1 byte Attack Effect Id
0x0E 1 byte Damage Calculation
0x0F 1 byte Strength of attack for damage calculation
0x10 1 byte Condition sub-menu
00 Party HP
01 Party MP
02 Party Status
Other None
0x11 1 byte Status Effect Change
3Fh Chance to Inflict/Heal status (out of 63)
40h Cure if inflicted
80h Cure if inflicted, Inflict if not
0x12 1 byte Attack Additional Effects
0x13 1 byte Additional Effects Modifier
0x14 4 bytes Status
0x18 2 bytes Element
0x1A 2 bytes Special Attack Flags