Difference between revisions of "FF7/Field/Script/Opcodes/E3 BGROL2"
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Revision as of 02:02, 15 September 2006
- Opcode: 0xE3
- Short name: BGROL2
- Long name: Background Roll (Reverse)
Memory layout
0xE3 | B | A |
---|
Arguments
- const UByte B: Bank to retrieve A, or zero if A is specified as a literal.
- const UByte A: The ID of the background area to roll, as specified in the background's sprite.
Description
Similar to BGROL, except the roll runs backwards through layers, rather than forwards.