Difference between revisions of "FF7/Field/Script/Opcodes/E3 BGROL2"

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Revision as of 02:02, 15 September 2006

  • Opcode: 0xE3
  • Short name: BGROL2
  • Long name: Background Roll (Reverse)

Memory layout

0xE3 B A

Arguments

  • const UByte B: Bank to retrieve A, or zero if A is specified as a literal.
  • const UByte A: The ID of the background area to roll, as specified in the background's sprite.

Description

Similar to BGROL, except the roll runs backwards through layers, rather than forwards.