Difference between revisions of "FF7/Field/Script/Opcodes/E3 BGROL2"
Jump to navigation
Jump to search
my_wiki>Synergy Blades |
my_wiki>Synergy Blades m |
||
Line 17: | Line 17: | ||
==== Description ==== | ==== Description ==== | ||
− | Similar to [[FF7/Field/Script/Opcodes/E2 BGROL|BGROL]], except the roll runs backwards through layers, rather than forwards. | + | Similar to [[FF7/Field/Script/Opcodes/E2 BGROL|BGROL]], except the roll runs backwards through layers, rather than forwards. Rolling backwards past layer 0 for the area specified results in no background being shown. |
Revision as of 02:06, 15 September 2006
- Opcode: 0xE3
- Short name: BGROL2
- Long name: Background Roll (Reverse)
Memory layout
0xE3 | B | A |
---|
Arguments
- const UByte B: Bank to retrieve A, or zero if A is specified as a literal.
- const UByte A: The ID of the background area to roll, as specified in the background's sprite.
Description
Similar to BGROL, except the roll runs backwards through layers, rather than forwards. Rolling backwards past layer 0 for the area specified results in no background being shown.