Difference between revisions of "FF7/Field/Script/Opcodes/E4 BGCLR"

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Revision as of 02:44, 12 September 2006

  • Opcode: 0xE4
  • Short name: BGCLR
  • Long name: Background Clear

Memory layout

0xE4 B A

Arguments

  • const UByte B: Bank to retrieve A, or zero if A is specified as a literal.
  • const UByte A: The ID of the background area to clear, as specified in the background's sprite.

Description

Hides all portions of background whose sprite specifies that it belongs to the background area given by A.