Difference between revisions of "FF7/Field/Script/Opcodes/E4 BGCLR"
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* '''const UByte''' ''B'': Bank to retrieve ''A'', or zero if ''A'' is specified as a literal. | * '''const UByte''' ''B'': Bank to retrieve ''A'', or zero if ''A'' is specified as a literal. | ||
− | * '''const UByte''' ''A'': The ID of the background area to clear, as specified in the background's sprite. | + | * '''const UByte''' ''A'': The ID of the background area to clear, as specified in the background's sprite, or the address to retrieve the value if ''B'' is non-zero. |
==== Description ==== | ==== Description ==== | ||
Hides all portions of background whose sprite specifies that it belongs to the background area given by ''A''. | Hides all portions of background whose sprite specifies that it belongs to the background area given by ''A''. |
Latest revision as of 05:19, 23 May 2019
- Opcode: 0xE4
- Short name: BGCLR
- Long name: Background Clear
Memory layout
0xE4 | B | A |
---|
Arguments
- const UByte B: Bank to retrieve A, or zero if A is specified as a literal.
- const UByte A: The ID of the background area to clear, as specified in the background's sprite, or the address to retrieve the value if B is non-zero.
Description
Hides all portions of background whose sprite specifies that it belongs to the background area given by A.