Difference between revisions of "FF7/Field/Script/Opcodes/E5 STPAL"
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Revision as of 21:10, 13 June 2011
- Opcode: 0xE5
- Short name: STPAL
- Long name: Store Palette
Memory layout
0xE5 | B1/B2 | Vram palette id | Palette array id | Size |
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Arguments
- const Bit[4] B1: Bank for palette id.
- const Bit[4] B2: Bank for palette array id.
- const UByte Vram palette id: Id of palette. All palettes stored starting from vram_x = 0, vram_y = 0x1e0, so this index is starting from vram_y.
- const UByte Palette array id: All palette stored in special array 0x20 size of each item. So this is only works with 4bit per pixel images.
- const UByte Size: Looks like size of palette to copy (not sure yet).
Description
Stores palette data to special array (0x80095de0 in english psx version).