Difference between revisions of "FF7/Field/Script/Opcodes/F1 SOUND"
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==== Description ==== | ==== Description ==== | ||
− | Plays the sound file indicated by ''I'', or if ''B1'' is non-zero, plays the sound with ID found at bank ''B1'' and address ''I''. The direction of the sound can also be specified, with 0 indicating the left speaker and | + | Plays the sound file indicated by ''I'', or if ''B1'' is non-zero, plays the sound with ID found at bank ''B1'' and address ''I''. The direction of the sound can also be specified, with 0 indicating the left speaker, 40 indicating center, and 7F indicating the right speaker. |
Latest revision as of 05:19, 23 May 2019
- Opcode: 0xF1
- Short name: SOUND
- Long name: Play Sound
Memory layout
0xF1 | B1 / B2 | I | D |
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Arguments
- const Bit[4] B1: Source bank 1, or zero if I is set as a constant value.
- const Bit[4] B2: Source bank 2, or zero if D is set as a constant value.
- const UShort I: Sound ID to play, or lower byte indicating address and higher byte zero, if B1 is non-zero.
- const UByte D: Directional sound, or address to find direction value, if B2 is non-zero.
Description
Plays the sound file indicated by I, or if B1 is non-zero, plays the sound with ID found at bank B1 and address I. The direction of the sound can also be specified, with 0 indicating the left speaker, 40 indicating center, and 7F indicating the right speaker.