Changes
Jump to navigation
Jump to search
no edit summary
* Opcode: '''0xF5'''
* Short name: '''MULCK'''
* Long name: Music Lock
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xF5
! width="80" | ''S''
|}
==== Arguments ====
* '''const UByte''' ''S'': Lock on/off (1/0, respectively).
==== Description ====
Locks the [[FF7/Field/Script/Opcodes/F0 MUSIC|MUSIC]] to the current selection. Subsequent calls to change the music will fail unless a corresponding MULCK set to 0 is executed.
* Short name: '''MULCK'''
* Long name: Music Lock
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xF5
! width="80" | ''S''
|}
==== Arguments ====
* '''const UByte''' ''S'': Lock on/off (1/0, respectively).
==== Description ====
Locks the [[FF7/Field/Script/Opcodes/F0 MUSIC|MUSIC]] to the current selection. Subsequent calls to change the music will fail unless a corresponding MULCK set to 0 is executed.