Difference between revisions of "FF7/Field/Script/Opcodes/F5 MULCK"
Jump to navigation
Jump to search
my_wiki>Synergy Blades |
m (2 revisions imported) |
(One intermediate revision by one other user not shown) | |
(No difference)
|
Latest revision as of 05:19, 23 May 2019
- Opcode: 0xF5
- Short name: MULCK
- Long name: Music Lock
Memory layout
0xF5 | S |
---|
Arguments
- const UByte S: Lock on/off (1/0, respectively).
Description
Locks the MUSIC to the current selection. Subsequent calls to change the music will fail unless a corresponding MULCK set to 0 is executed.