Difference between revisions of "FF7/Field/Script/Opcodes/F9 MOVIE"

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* Long name: Play Movie
 
* Long name: Play Movie
  
==== Memory layout ====
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==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
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 +
{| style="border: 1px solid black; border-collapse: collapse" border="1" cellspacing="1" cellpadding="3"
 
! width="40" | 0xF9
 
! width="40" | 0xF9
 
|}
 
|}
  
==== Arguments ====
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==== Arguments ====
 +
 
 
None.
 
None.
  
==== Description ====
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==== Description ====
Plays the movie previously defined by [[FF7/Field/Script/Opcodes/F8 PMOVIE|PMOVIE]].
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 +
Plays the movie previously defined by [[FF7/Field/Script/Opcodes/F8_PMVIE|PMVIE]]. Note that further execution of the current script is halted until the movie has finished playing, and a playable character is still able to move whilst the movie is being played, so player movements may be [[FF7/Field/Script/Opcodes/33_UC|frozen]] first. In addition, field music currently playing will continue to do so unless explicitly instructed otherwise.
 +
 
 +
Note that MOVIE removes the availability of the hand pointer above the player's head, even after the movie has finished playing. To re-enable it, use [[FF7/Field/Script/Opcodes/0F_SPECIAL/F5_POINT|SPECIAL: POINT]].

Latest revision as of 05:19, 23 May 2019

  • Opcode: 0xF9
  • Short name: MOVIE
  • Long name: Play Movie

Memory layout

0xF9

Arguments

None.

Description

Plays the movie previously defined by PMVIE. Note that further execution of the current script is halted until the movie has finished playing, and a playable character is still able to move whilst the movie is being played, so player movements may be frozen first. In addition, field music currently playing will continue to do so unless explicitly instructed otherwise.

Note that MOVIE removes the availability of the hand pointer above the player's head, even after the movie has finished playing. To re-enable it, use SPECIAL: POINT.