Difference between revisions of "FF7/Item data"

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(KERNEL.BIN - Section 5: Item data format)
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|-
 
|style="background:rgb(255,255,255);" align="center" | 0x0A
 
|style="background:rgb(255,255,255);" align="center" | 0x0A
|style="background:rgb(255,255,255);" | 1 byte
+
|style="background:rgb(255,255,255);" | 2 bytes
 
|style="background:rgb(255,255,255);" colspan="2" | Restriction Mask (If the following bits are 0)
 
|style="background:rgb(255,255,255);" colspan="2" | Restriction Mask (If the following bits are 0)
 
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|-
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|style="background:rgb(255,255,255);" | Can be used in Menu Out of Battle
 
|style="background:rgb(255,255,255);" | Can be used in Menu Out of Battle
 
|-
 
|-
|style="background:rgb(255,255,255);" align="center" | 0x0B
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|style="background:rgb(255,255,255);" align="center" | 0x0C
|style="background:rgb(255,255,255);" | 1 bytes
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|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Targeting_Data|Item Target]]
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|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Battle/Targeting Data|Target Flags]]
 
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|-
 
|style="background:rgb(255,255,255);" align="center" | 0x0D
 
|style="background:rgb(255,255,255);" align="center" | 0x0D
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|style="background:rgb(255,255,255);" colspan="2" | Item power for damage calculation.
 
|style="background:rgb(255,255,255);" colspan="2" | Item power for damage calculation.
 
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|style="background:rgb(255,255,255);" align="center" | 0x10
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|style="background:rgb(255,255,255)" align="center" | 0x10
|style="background:rgb(255,255,255);" | 1 byte
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|style="background:rgb(255,255,255)" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | Restore Type
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|style="background:rgb(255,255,255)" colspan="2" | Condition sub-menu
 
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|-
 
|style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="4" | &nbsp;
 
|style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="4" | &nbsp;
|style="background:rgb(255,255,255);" | 0x00
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|style="background:rgb(255,255,255)" | 00
|style="background:rgb(255,255,255);" | Restore HP
+
|style="background:rgb(255,255,255)" | Party HP
 
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|-
|style="background:rgb(255,255,255);" | 0x01
+
|style="background:rgb(255,255,255)" | 01
|style="background:rgb(255,255,255);" | Restore MP
+
|style="background:rgb(255,255,255)" | Party MP
 
|-
 
|-
|style="background:rgb(255,255,255);" | 0x02
+
|style="background:rgb(255,255,255)" | 02
|style="background:rgb(255,255,255);" | Restore Ailment
+
|style="background:rgb(255,255,255)" | Party Status
 
|-
 
|-
|style="background:rgb(255,255,255);" | 0xFF
+
|style="background:rgb(255,255,255)" | Other
|style="background:rgb(255,255,255);" | None
+
|style="background:rgb(255,255,255)" | None
 
|-
 
|-
 
|style="background:rgb(255,255,255)" align="center" | 0x11
 
|style="background:rgb(255,255,255)" align="center" | 0x11
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|style="background:rgb(255,255,255);" align="center" | 0x12
 
|style="background:rgb(255,255,255);" align="center" | 0x12
 
|style="background:rgb(255,255,255);" | 1 byte
 
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Attack_Special_Effects|Additional Effects]]
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|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Battle/Attack_Special_Effects|Attack Additional Effects]]
 
|-
 
|-
 
|style="background:rgb(255,255,255);" align="center" | 0x13
 
|style="background:rgb(255,255,255);" align="center" | 0x13
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|style="background:rgb(255,255,255);" align="center" | 0x14
 
|style="background:rgb(255,255,255);" align="center" | 0x14
 
|style="background:rgb(255,255,255);" | 4 bytes
 
|style="background:rgb(255,255,255);" | 4 bytes
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Status_Effects|Status effects]]
+
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Battle/Status Effects|Status Effects]]
 
|-
 
|-
 
|style="background:rgb(255,255,255);" align="center" | 0x18
 
|style="background:rgb(255,255,255);" align="center" | 0x18
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|style="background:rgb(255,255,255);" align="center" | 0x1A
 
|style="background:rgb(255,255,255);" align="center" | 0x1A
 
|style="background:rgb(255,255,255);" | 2 bytes
 
|style="background:rgb(255,255,255);" | 2 bytes
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Attack_Special_Properties|Item Special Properties]]
+
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Battle/Special Attack Flags|Special Attack Flags]]
 
|}
 
|}

Latest revision as of 05:19, 23 May 2019

KERNEL.BIN - Section 5: Item data format

This section contains the item data. Each item record is 28 bytes long.

Offset Length Description
0x00 8 bytes Unknown Always 0xFFFFFFFF
0x08 2 bytes Camera Movement Id for single and multiple target attack.
0x0A 2 bytes Restriction Mask (If the following bits are 0)
  01h Can be sold
02h Can be used in Battle
04h Can be used in Menu Out of Battle
0x0C 1 byte Target Flags
0x0D 1 byte Attack Effect Id
0x0E 1 byte Damage Calculation
0x0F 1 byte Item power for damage calculation.
0x10 1 byte Condition sub-menu
  00 Party HP
01 Party MP
02 Party Status
Other None
0x11 1 byte Status Effect Change
  3Fh Chance to Inflict/Heal status (out of 63)
40h Cure if inflicted
80h Cure if inflicted, Inflict if not
0x12 1 byte Attack Additional Effects
0x13 1 byte Additional Effects Modifier
0x14 4 bytes Status Effects
0x18 2 bytes Attack Element
0x1A 2 bytes Special Attack Flags